This seminar intends to provide the theoretical background of ‘play’ and ‘games’ in the EFL classroom, drawing from language acquisition and memory models. It will introduce its participants to the role of language learning games in fostering communicative competences with a focus on writing and speaking. Closer methodological comparisons will be drawn regarding collaborative and competitive games, as well as role-playing games. Moreover, this course intends to introduce its participants to the mechanisms of gamification and its use for L2 learning and teaching. Participants of the course will also learn to apply diagnostics, test theory and tools of evaluation to L2 writing and speaking.

 

ACHTUNG: Das Seminar richtet sich anders als auf Puls verzeichnet nur an Studierende der Sekundarstufe Englisch.